Gurvich=A - (+0103.11g1g4) (v) 0 Be the first one to like this. Please wait... Gurvich=A 1-0 5.c Shakhmaty v SSSR 1958 ▼Click to open. [Event "5.c Shakhmaty v SSSR"] [Site "?"] [Date "1958"] [Round "?"] [White "Gurvich=A"] [Black "(+0103.11g1g4) (v)"] [Result "1-0"] [Annotator "komtim 100-must"] [SetUp "1"] [FEN "4n3/8/8/3p4/3P2k1/8/8/2R3K1 w - - 0 1"] [PlyCount "9"] [EventDate "1988"] {Abram Gurvich (1897-1962) was born in Baku, but later settled in Moscow as a literary and theatre critic. He composed about eighty studies – generally of a high level. In the present study, he shows that you can build up a mating construction even in endgames with only six pieces. In fact, we have a purely technical endgame on the board. In general, we can say that in endgames with this material, the defending side can hold the draw in certain circumstances. Black has to succeed in holding off the enemy king by positioning his king and knight correctly. I have adapted Gurvich's original version in such a way that all the pieces have been moved one square to the left. This yields more instructive tactical elements.} 1. Kf2 {Of course, White has to move his king to the centre.} 1... Kf4 {The only chance; Black too has to direct his king towards the centre.} 2. Rc6 $1 {With the text move, he deprives the black knight of good squares.} ({An important alternative was} 2. Rh1 {to give check on h4. This seems to guarantee an easy win, but Black can hold with extremely accurate play. He has to start with} 2... Nd6 $1 {and after} 3. Ke2 Ke4 $1 4. Rh4+ Kf5 5. Kd3 {there is, again, a critical moment. The only move is} 5... Nf7 $1 {. The knight is on its way to e6. Play may continue} 6. Rh5+ Ke6 7. Kc3 Nd8 {(or 7...Kd6)} 8. Kb4 Kd6 9. Rh6+ Ne6 {and White doesn't get any further.}) 2... Ng7 {The black king had no useful moves.} 3. Ke2 Ke4 4. Rg6 $1 {Putting the knife to Black's throat.} 4... Nf5 ({The alternative} 4... Nh5 {is also hopeless after} 5. Rg4+ Kf5 6. Kf3 {; Black's knight can't reach the e6-square in time.}) 5. Rg4# 1-0 Copy PGN Фигуры Merida USCF Leipzig Chesscom Lichess Alpha Доска Brown-1 Brown-2 Grey Green Blue-1 Blue-2 Blue-3 Magazine Magazine-2 Шрифт Merida Alpha-1 Alpha-2 Arial Roboto Фон Белый Цветной Лампа Яичный Туман Оливковый Лёд Мята "100 Endgame Studies You Must Know" 2024 Tags: Gurvich · 📘 100-must-know · vertim · komtimCategories: EG-Studies, Commendations, Annotated, Versions [Event "5.c Shakhmaty v SSSR"] [Site "?"] [Date "1958"] [Round "?"] [White "Gurvich=A"] [Black "(+0103.11g1g4) (v)"] [Result "1-0"] [Annotator "komtim 100-must"] [SetUp "1"] [FEN "4n3/8/8/3p4/3P2k1/8/8/2R3K1 w - - 0 1"] [PlyCount "9"] [EventDate "1988"] {Abram Gurvich (1897-1962) was born in Baku, but later settled in Moscow as a literary and theatre critic. He composed about eighty studies – generally of a high level. In the present study, he shows that you can build up a mating construction even in endgames with only six pieces. In fact, we have a purely technical endgame on the board. In general, we can say that in endgames with this material, the defending side can hold the draw in certain circumstances. Black has to succeed in holding off the enemy king by positioning his king and knight correctly. I have adapted Gurvich's original version in such a way that all the pieces have been moved one square to the left. This yields more instructive tactical elements.} 1. Kf2 {Of course, White has to move his king to the centre.} 1... Kf4 {The only chance; Black too has to direct his king towards the centre.} 2. Rc6 $1 {With the text move, he deprives the black knight of good squares.} ({An important alternative was} 2. Rh1 {to give check on h4. This seems to guarantee an easy win, but Black can hold with extremely accurate play. He has to start with} 2... Nd6 $1 {and after} 3. Ke2 Ke4 $1 4. Rh4+ Kf5 5. Kd3 {there is, again, a critical moment. The only move is} 5... Nf7 $1 {. The knight is on its way to e6. Play may continue} 6. Rh5+ Ke6 7. Kc3 Nd8 {(or 7...Kd6)} 8. Kb4 Kd6 9. Rh6+ Ne6 {and White doesn't get any further.}) 2... Ng7 {The black king had no useful moves.} 3. Ke2 Ke4 4. Rg6 $1 {Putting the knife to Black's throat.} 4... Nf5 ({The alternative} 4... Nh5 {is also hopeless after} 5. Rg4+ Kf5 6. Kf3 {; Black's knight can't reach the e6-square in time.}) 5. Rg4# 1-0 White to move: find the best move... click the ? for the solution Black to move: find the best move... click the ? for the solution Warning: This game can only be seen if JavaScript is enabled in your browser.
Ян испортил этюд. В оригинале Гурвича совсем нет трудных вариантов, и в финале у черных только две опции: либо потерять коня после вилки, либо заблокировать поле королю и получить мат. А в версии Тиммана черные играют в поддавки.