Rusinek=J — (=0474.10a2b4) (c) A 0 Be the first one to like this. Please wait… Rusinek=J 1/2-1/2 2.p Schakend Nederland 1986 ▼ Click to open. [Event "2.p Schakend Nederland"] [Site "?"] [Date "1986"] [Round "?"] [White "Rusinek=J"] [Black "(=0474.10a2b4) (c)"] [Result "1/2-1/2"] [SetUp "1"] [FEN "5b2/N7/b4B2/5P2/1k6/8/K1R5/n4r2 w - - 0 1"] [PlyCount "19"] [EventDate "1986"] 1. Nc6+ $1 (1. Bxa1 $2 Bc4+ 2. Rxc4+ Kxc4 3. f6 (3. Nc6 Rf2+ 4. Kb1 Rxf5 $19) 3... Rf2+ 4. Bb2 (4. Kb1 Kb3 $19) 4... Bb4 $1 5. f7 Bc3 6. f8=Q Rxf8 {and black captures N}) 1... Ka4 2. Bxa1 Bd3 3. Rc3 $1 (3. Rg2 $2 Bb1+ 4. Kb2 Ba3+ 5. Kc3 Rc1+ 6. Kd4 Rxc6 $19) 3... Bb1+ (3... Bxf5 4. Nd4 $10) 4. Kb2 Bg7 (4... Bxf5 5. Ne5 $10 {(or 5. Rc4+)}) 5. f6 $1 Bxf6 6. Ne5 $1 Bh7 ( {main} 6... Bxe5 { a model stalemate in the middle of the board with pinned rook and blocked bishop.}) 7. Ra3+ (7. Re3 $2 Bg8 8. Re4+ Kb5 9. Re3 Kc5 10. Re4 Kd5 $19) (7. Rc5 $2 Kb4 $19) (7. Rc4+ $2 Kb5 $19) 7... Kb4 8. Rb3+ Ka5 (8... Kc5 9. Ka2 $1 Bg8 10. Nd3+ {or 10. Nd7+}) 9. Ra3+ Kb6 10. Kb3 $10 1/2-1/2 correction: Rusinek=J annotation: Rusinek=J [Event "2.p Schakend Nederland"] [Site "?"] [Date "1986"] [Round "?"] [White "Rusinek=J"] [Black "(=0474.10a2b4) (c)"] [Result "1/2-1/2"] [SetUp "1"] [FEN "5b2/N7/b4B2/5P2/1k6/8/K1R5/n4r2 w - - 0 1"] [PlyCount "19"] [EventDate "1986"] 1. Nc6+ $1 (1. Bxa1 $2 Bc4+ 2. Rxc4+ Kxc4 3. f6 (3. Nc6 Rf2+ 4. Kb1 Rxf5 $19) 3... Rf2+ 4. Bb2 (4. Kb1 Kb3 $19) 4... Bb4 $1 5. f7 Bc3 6. f8=Q Rxf8 {and black captures N}) 1... Ka4 2. Bxa1 Bd3 3. Rc3 $1 (3. Rg2 $2 Bb1+ 4. Kb2 Ba3+ 5. Kc3 Rc1+ 6. Kd4 Rxc6 $19) 3... Bb1+ (3... Bxf5 4. Nd4 $10) 4. Kb2 Bg7 (4... Bxf5 5. Ne5 $10 {(or 5. Rc4+)}) 5. f6 $1 Bxf6 6. Ne5 $1 Bh7 ( {main} 6... Bxe5 { a model stalemate in the middle of the board with pinned rook and blocked bishop.}) 7. Ra3+ (7. Re3 $2 Bg8 8. Re4+ Kb5 9. Re3 Kc5 10. Re4 Kd5 $19) (7. Rc5 $2 Kb4 $19) (7. Rc4+ $2 Kb5 $19) 7... Kb4 8. Rb3+ Ka5 (8... Kc5 9. Ka2 $1 Bg8 10. Nd3+ {or 10. Nd7+}) 9. Ra3+ Kb6 10. Kb3 $10 1/2-1/2 White to move: find the best move... click the ? for the solution Black to move: find the best move... click the ? for the solution Warning: This game can only be seen if JavaScript is enabled in your browser.